Friday, February 27, 2009

CBS releases TV.com iPhone app | Software | iPhone Central | Macworld

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"Pining for instant access to episodes of 'MacGyver' on your iPhone (and really, who isn't)? CBS Mobile has you covered with its new TV.com app (iTunes link) released on Thursday. The app offers free streaming video content from CBS (including CBS News, Sports, and Radio), the CW, and Showtime, as well as CBS-owned Cnet and some other places (CBS aquired the TV.com Web site along with its purchase of Cnet in 2008)."

Wednesday, February 25, 2009

Why the iPhone is changing the games market | Nicholas Lovell | casualgaming.biz

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“Why would I ever build for anything but the iPhone?” Holden is quoted as saying.

Tuesday, February 24, 2009

The Accidental Businessman: Smart developers update often

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Very insightful discussion about developing a strategy around iPhone application development/deployment.

Low iPhone App Usage Stats Don't Tell the Whole Story - Network World

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"If the new Pinch Media report on iPhone applications usage is correct--essentially that we download and even pay for a lot of stuff we never really use--then I must be an anomaly (which isn't the worst thing I've been called). But I regularly use most of what I download. OK, not most, but let me explain. iPhone apps are an important part of my life."

Thursday, February 19, 2009

Bands Bypass iTunes By Offering Streaming Music Apps In App Store | iPhone Alley

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iPhone application trend regarding streaming music.

Wednesday, February 18, 2009

PrEV | Demystifying iPhone App Startup

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Nice introduction into what goes on behind the scenes when an iPhone app starts.

About the iPhone/iPod Touch Application Developers group - Shelfari

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I recently created a group on Shelfari devoted to iPhone/iPod Touch application development. Feel free to join!

Dumping the iPhone 2.2 Frameworks - Ars Technica

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"No matter how well Apple documents each SDK release, there are those of us who wish to delve deeper into the iPhone underbelly. Class-dump is a tool that lets you extract Objective-C headers from Mach-O files."

GamesOnDeck.com - Smartphone Users Drive Mobile Gaming Growth in 2008

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"Market research firm comScore reports that Apple's iPhone and BlackBerry Curve have surpassed traditional mobile phones as the industry's most popular mobile gaming platforms."

Tuesday, February 17, 2009

Cocoa with Love: An Asteroids-style game in CoreAnimation, Part One.

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"How would you write an arcade-style 2D game in CoreAnimation? Over the next few weeks, I'll show you how to write a resolution independent, high-speed, model-view-controller designed, Asteroids-style arcade game using CoreAnimation as the screen renderer. In this first of four parts, I'll detail the concept for the overall application and show you how to create a resolution independent window for the game."

Aurora Feint makers unveil social platform for iPhone indie devs - Offworld

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"Aurora Feint, makers of the iPhone puzzler/RPG, um, Aurora Feint, have sent word that they've launched OpenFeint, a new social platform specifically geared toward indie iPhone devs."

Mustache Blog - Summizer Free Now Available

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Interesting discussion on how trial versions of iPhone apps would be a good thing.

Monday, February 16, 2009

Developing the multi-track mixer app Loopy : iPhoneFlow

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Overview of the development of "Loopy", an audio mixer application for the iPhone.

Experiences Of A Newbie iPhone Developer

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Interesting insight into a first time iPhone developer's experiences with the App Store.

Friday, February 13, 2009

Default fonts available on the iPhone

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As I work on the new iPhone app, I'm adding a few labels to a view and needed to set the font. While the list of all the fonts installed in OSX is available from the Fonts drop-down within Xcode, these don't necessarily represent the fonts that are available on the iPhone device.

By installing the "Fonts" application (free), you can see the list of all the fonts that are currently installed on your iPhone.

Currently there isn't an iPhone SDK approved way of adding more fonts to the device that I know of, but this thread discusses some potential options.

The fonts I currently have installed on my iPhone include:
  • American Typewriter
  • AppleGothic
  • Arial
  • Arial Rounded MT Bold
  • Arial Unicode MS
  • Courier
  • Courier New
  • DB LCD TEmp
  • Georgia
  • Helvetica
  • Helvetica Neue
  • Hiragino Kaku Gothic ProN
  • Marker Felt
  • STHeiti J
  • STHeiti K
  • STHeiti SC
  • STHeiti TC
  • Times New Roman
  • Trebuchet MS
  • Verdana
  • Zapfino

Apple iPhone, iPod touch, and iPod Games | EA Mobile

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EA Mobile's iPhone/iPod Touch game portal.

How to Free Memory on the iPhone | Chris Pirillo

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Interesting post about an app that can help free up memory on the iPhone. I haven't tested it yet so beware.

A List of 614 iPhone Developers on Twitter : iPhoneFlow

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Ongoing list of iPhone developers who are on Twitter.

Thursday, February 12, 2009

Mozilla Labs � Blog Archive � Introducing Bespin

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Interesting web based code editor that stores your source files in the cloud (for better or for worse).

Physics Simulation Forum

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Great blog about physics simulation and games.

Sketchbook: iPhone VFP for n00bs

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Assembly language programming for the iPhone.

oolongengine - Google Code

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"The Oolong Engine is written in C with some help from Objective-C. It will help you to create new games and port existing games to the iPhone and the iPod touch."

Taking the Plunge: Learning OpenGL for Real | BIT-101 Blog

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Nice perspective on OpenGL development for a beginning iPhone developer.

Andy Jacobs � Blog Archive � AS3 to Cocoa Touch: MovieClip vs UIView - from actionscript to cocoa touch

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"It’s true that the UIView object has comparisons with the Movieclip object in actionscript.
But not everything is the same. I’m going to discuss a couple of examples that you would do with a movieclip and show you how to can achieve the same result in objective-c with the UIView object."

Sockington aka "Socks", the most popular cat on Twitter

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This is Sockington, the most popular cat on Twitter, with more than 35,000 followers. Jason "Textfiles" Scott is his owner and runs http://www.textfiles.com, http://www.archiveteam.com, and other interesting sites. He has previously produced http://www.bbsdocumentary.com and is currently working on http://www.getlamp.com, a documentary on text adventures.

"Socks" also lives with Pennycat and has his own theme song if you can believe it.

You can follow them both on Twitter using http://www.twitter.com/sockington and http://www.twitter.com/pennycat and Pennycat writes about Socks on his blog
http://www.sockington.org.

Finding iPhone Memory Leaks: A “Leaks” Tool Tutorial

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Another decent overview of how to find memory leaks in an iPhone application.

Wednesday, February 11, 2009

How to make an iPhone game - The Unofficial Apple Weblog (TUAW)

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Interesting insight into how an iPhone game is designed.

iFly: From Flash to Unity3D to iPhone game! � RockOnFlash \m/ :: John Grden

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Neat example of an iPhone game that initially went from Flash to Unity3D in order to be ported to the iPhone.

GitX - Home

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Popular OSX client for Git source code repositories.

Cocktail - Overview

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Very neat maintenance util for OSX.

New iPhone App DRM Claims to Thwart Pirates | TorrentFreak

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"Piracy of iPhone applications has become quite a hot topic recently, particularly since ‘one-click’ cracking apps such as Crackulous have become available to the public. The Kali Anti-Piracy system from Ripdev believes it has the answer, putting pirates on notice that the easy ride to free software is over"

Tuesday, February 10, 2009

iPhone development: accessing UIColor components - Ars Technica

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Nice overview of the UIColor class in the iPhone SDK.

Technology News: IT Management: Standing Out in the App Store Crowd

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"iPhone users are crazy about all the slick new apps they can uncover at the App Store, but the size of the catalog means that most developers -- and their precious creations -- are languishing in the cobwebby corners. How does the creator of the coolest app ever get the word out to the legions of iPhone and iPod touch users who might want to part with a few bucks to own it?"

How to become an iPhone developer in eight easy steps | Technology | guardian.co.uk

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Good summary of the main steps involved to becoming an iPhone developer.

Monday, February 9, 2009

Cocoabuilder - (Ken Thomases) Re: Info.plist Warning?

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Handy tip. If you're creating multiple targets that have different .plist files, make sure that they aren't a member of any target. Instead, use the build settings to define the .plist file for each target.

Re: Suppressing overlapping view warnings

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Have complex views in Interface Builder? Tired of the compiler warning you about "this view overlaps one of its siblings"? Use this tip to suppress the warnings...

Gamasutra - Where's The Cash For Flash?

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"Flash games are hugely popular, and they're cheap to make. But is there money to be made as a Flash developer?"

Sunday, February 8, 2009

Using Multiple OpenGL Views And UIKit

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Good tutorial on using multiple OpenGL views and UIKit.

Star Wars Celebration 3

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Processed with iMovie 09.

Saturday, February 7, 2009

F-Script: Command-line Cocoa shell goes beta - Ars Technica

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Command-line Cocoa shell now in beta.

Friday, February 6, 2009

Build an iPhone app in 20 minutes - Source Code | Dave Verwer’s Blog

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Nice simple project for the iPhone.

iPhone on Rails and ObjectiveResource; Making communication between the iPhone and a Rails web-service pain-free.

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More about the iPhone and Rails development.

iPhone gamers ripe for ads, says study, news, iPhone news, PocketGamer.biz

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Survey showing that ads in iPhone games could be a big thing in the future.

IBM Targets Adobe Flash Vulnerabilities with New Tool

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Thursday, February 5, 2009

Ryan's Scraps: Get Your iPhone and Rails Apps Talkin'

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Interesting way to connect to Rails web services from the iPhone.

Wednesday, February 4, 2009

De MonsterDebugger - Open Source Flash, Flex and AIR debugger

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Interesting debugger for Flash/Flex/Air.

Tuesday, February 3, 2009

The Accidental Businessman: One month as an iPhone OS developer

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Interesting account of one iPhone developer's first application.

The Making of an iPhone Game & Things That Make Apple Uncomfortable - G4tv.com

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Detailed account of the development of an iPhone game and dealing with the App store.

Monday, February 2, 2009

OpenGL Programming Guide : Table of Contents

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Handy online version of the "red book" (OpenGL programming guide).

Moserware: Wetware Refactorings

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Nice blog post on the nature of learning and its affect on the brain once you've graduated and left school.

Coding Horror: A Visit With Alan Kay

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"computing not as an end in itself, but as a vehicle for learning how to learn..."

Great discussion about Alan Kay and what it means to be a software developer in general.

Cocoa for Scientists (Part XXVIII): Bonjour and How Do You Do? | MacResearch

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Tutorial on Mac networking methods.

Timely UI Updates - Inside iPhone Blog

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Nice article explaining how to use new threads to improve UI responsiveness on the iPhone.

Sunday, February 1, 2009

wonderfl build flash online

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Write Actionscript in a textarea and it compiles on the server and loads as Flash.