Details on the OpenGL ES performance stats for the iPhone.
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comments:
Anonymous
said...
The linked-to article was comforting, in a backwards sort of way...my own performance tests with the iPhone show 600K-700K triangles per seconds, and that's what their tests show too.
The iPhone's rendering performance is abysmal. It's OK for those "casual games", but that's it -- it'll never be a PSP-killer.
I am curious to know how thoughts have evolved on this subject over the year as the gaming experience on the iPhone has advanced, along with the release of the 3GS (although to date I haven't seen anything that actually shows the power of the new chipset).
Mobile developer focused on iOS and related technologies with a wide range of theoretical and applied computing interests, including rich-media and client/server applications. Avid PC, XBox, DS, Wii, and retro gamer (leM0Nkey on XBL), amateur musician/artist and overall nerd. Loves all animals, especially cats. Read more, follow him on twitter.com/lemonkey or visit his website.
3 comments:
The linked-to article was comforting, in a backwards sort of way...my own performance tests with the iPhone show 600K-700K triangles per seconds, and that's what their tests show too.
The iPhone's rendering performance is abysmal. It's OK for those "casual games", but that's it -- it'll never be a PSP-killer.
Yeah I think the key is to respect the hardware and not try to do something it can't do.
I am curious to know how thoughts have evolved on this subject over the year as the gaming experience on the iPhone has advanced, along with the release of the 3GS (although to date I haven't seen anything that actually shows the power of the new chipset).
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