Saturday, June 23, 2007
Bay 12 Games: Dwarf Fortress
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An interesting ASCII game as profiled in the latest issue of Computer Gaming World (now Games for Windows).
Tuesday, June 19, 2007
Don't Pay to Play
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"Why shell out up to $15 every month to play online games like World of Warcraft or Everquest when there are plenty of free alternatives?"
Friday, June 15, 2007
50 Reasons Actionscript 3 Kicks Ass
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Nice flash slideshow on some of the great new features in Actionscript 3.
Why Your Game AI Needs Modular Behaviors
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"In the latest generation of games, the complexity of behaviors is still increasing from a design perspective. Accordingly, the code and data needed to implement these is also becoming harder to manage."
Tuesday, June 12, 2007
Advice to a Newbie: Do You Remember Your First Time? Pure coding is but one piece of the software development landscape.
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"Do you remember the first time? The first time when, after struggling with a piece of code, you felt not only 'I can do this!' but also 'I love doing this!' OK, perhaps the latter feeling has yet to arise, but if you're reading this, chances are you have at least some appreciation for the art of coding."
Monday, June 11, 2007
Flash Player 9 Update 3 Beta 1, Papervision benefits.
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"Now, coming back all jet lagged and such, Adobe had a surprise waiting; they released the Flash Player 9U3B1 (and Flex 3, but that is out of scope of this little post). What does this mean ?"
Tuesday, June 5, 2007
Plundr, first location-based DS game, debuts
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"Developer area/code have put their location-based PC game Plundr onto the Nintendo DS -- the first of its kind, according to their website -- and showed it off at Where 2.0. The adventure game utilizes a Wi-Fi positioning system to give you different islands based on your physical location. "

