Tuesday, November 27, 2007

Gamasutra - Game Design Cognition: The Bottom-Up And Top-Down Approaches

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"It is often said that there is one single word that ties both ends of the process of designing a game, being its cause and consequence. That word is 'fun'. But just how is it possible to create fun? What drives the creative force inside game designers and developers to define, specify and ultimately implement concepts that are entertaining by nature?"

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