"From what I've been told, according to market research, fewer than half the players of any given commercial game make it past the 50% point of the campaign, and the dropoff increases rapidly the further you go. "
Mobile developer focused on iOS and related technologies with a wide range of theoretical and applied computing interests, including rich-media and client/server applications. Avid PC, XBox, DS, Wii, and retro gamer (leM0Nkey on XBL), amateur musician/artist and overall nerd. Loves all animals, especially cats. Read more, follow him on twitter.com/lemonkey or visit his website.