Friday, April 20, 2007

Should you even die once in a well-designed game?

By:
"How hard should a video game be? Should it tromp on your skull the whole way through until you break multiple controllers in aggravation? Or should it hold your hand throughout, offering a plethora of tutorials and stages easy enough for anyone to complete? Of course, the obvious answer is somewhere in between the two, but I think that it is even a little more complicated than that."

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