Friday, April 20, 2007

Should you even die once in a well-designed game?

"How hard should a video game be? Should it tromp on your skull the whole way through until you break multiple controllers in aggravation? Or should it hold your hand throughout, offering a plethora of tutorials and stages easy enough for anyone to complete? Of course, the obvious answer is somewhere in between the two, but I think that it is even a little more complicated than that."