"It's called game, game, game and again game and it's either a genius piece of self-reflective work on the validity of design as art superimposed on top of none-too-subtle messages concerning the materialism of the 21st century, or it's what happens when a Flash programmer has one too many beers.
You play a squiggle, and your objective in each of the 13 levels is simply to reach a door. While one out of every five levels actually makes this goal sort-of-kind-of difficult to reach, for the most part the game just revolves around artistic interpretation of the landscape. Every time you hit an "item," it disappears and is replaced with random words/philosophy. Every once in a while, you can watch a video by the creator."